______________ Sly Platinumpusher Lvl 10 19 November 2016
Basic Information
Hits 103
Power Points 60
Body Dev Prog 0 ∙ 6 ∙ 2 ∙ 2 ∙ 1
PP Prog 0 ∙ 6 ∙ 5 ∙ 4 ∙ 3
Realm Stat Race Special Total
Channeling18 0 0 33
Essence-3 50 0 47
Mentalism-9 40 0 31
Poison39 30 0 69
Disease39 15 0 54
Fear0 0 0 0
Level 10
Profession Ranger
Race Halfling
Realm Channeling
BD36/36AT9
Hexes11 (56')
Height3Weight61
Name Temp Pot Bonus Racial Special Total
Constitution 94 94 7 6 0 13
Agility 98 98 9 6 0 15
Self Discipline 89 89 4 -4 0 0
Memory 82 82 3 0 0 3
Reasoning 75 75 2 0 0 2
Strength 95 95 7 -8 0 -1
Quickness 96 96 8 4 0 12
Empathy 73 73 1 -2 0 -1
Presence 81 81 3 -6 0 -3
Intuition 93 93 6 0 0 6
Skills & Categories
Name Applicable Stats Rank Cost # Rank Rank Stat Level Item Special Category Total Bonus
Armor ∙ Light Ag/St/Ag 2/2/2 - - 29 0 0 0 - 47
Rigid Leather 2/2/2 10 30 - - 0 -50 47 -5
Athletic ∙ Brawn St/Co/Ag 3/7 - - 27 5 0 0 - 34
Jumping 3/7 1 3 - - 0 -5 34 32
Power-throwing 3/7 1 3 - - 0 0 34 37
Athletic ∙ Endurance Co/Ag/St 1/5 - - 27 5 0 0 - 36
Distance Running 1/5 1 3 - - 0 -5 36 34
Sprinting 1/5 1 3 - - 0 -5 36 34
Swimming 1/5 1 3 - - 0 -5 36 34
Athletic ∙ Gymnastics Ag/Qu/Ag 3/6 - - 42 5 0 0 - 49
Acrobatics 3/6 1 3 - - 0 -5 49 47
Climbing 3/6 2 6 - - 0 -5 49 50
Contortions 3/6 1 3 - - 0 -5 49 47
Tightrope-walking 3/6 1 3 - - 0 -5 49 47
Tumbling 3/6 1 3 - - 0 -5 49 47
Awareness ∙ Perceptions In/SD/In - - - 12 10 0 0 - 22
Alertness 3/12 8 8 - - 0 0 22 30
Awareness ∙ Searching In/Re/SD 1/4 - - 8 10 0 0 - 32
Detect Traps 1/4 3 9 - - 0 0 32 41
Lie Perception 1/4 4 12 - - 0 0 32 44
Locate Hidden 1/4 2 6 - - 0 0 32 38
Observation 1/4 1 3 - - 0 0 32 35
Poison Perception 1/4 2 6 - - 0 0 32 38
Reading Tracks 1/4 8 24 - - 0 0 32 56
Tracking 1/4 9 27 - - 0 0 32 59
Awareness ∙ Senses In/SD/In 2/5 - - 12 10 0 0 - 24
Situational Awareness 2/5 1 3 - - 0 0 24 27
Body Development Co/SD/Co - - - 26 5 0 10 - 41
Body Development 4/12 11 62 - - 0 0 41 103
Combat Maneuvers Ag/Qu/SD - - - 27 0 0 0 - 27
Blind Fighting 5/12 [0.5x] 0.5 0 - - 0 -5 27 22
Tumbling Evasion 5/12 [0.5x] 0.5 0 - - 0 -5 27 22
Communications Re/Me/Em 3/3/3 - - 4 0 0 0 - 10
Languages (Common-speech - Spoken) 3/3/3 8 24 - - 0 0 10 34
Languages (Common-speech - Written) 3/3/3 6 18 - - 0 0 10 28
Languages (Elvish - Spoken) 3/3/3 5 15 - - 0 0 10 25
Languages (Orcish - Spoken) 3/3/3 2 6 - - 0 0 10 16
Languages (Orcish - Written) 3/3/3 1 3 - - 0 0 10 13
Languages (Small-speech - Spoken) 3/3/3 8 24 - - 0 0 10 34
Languages (Small-speech - Written) 3/3/3 6 18 - - 0 0 10 28
Crafts Ag/Me/SD - - - 18 0 0 0 - 18
Fletching 4/10 [2x] 8 40 - - 0 0 18 58
Leather-crafts 4/10 [2x] 4 20 - - 0 0 18 38
Rope Mastery 4/10 [2x] 1 5 - - 0 0 18 23
Skinning 4/10 [2x] 2 10 - - 0 0 18 28
Trapping 4/10 [2x] 2 10 - - 0 0 18 28
Influence Pr/Em/In 2/6 - - 2 0 0 0 - 6
Diplomacy 2/6 1 3 - - 0 0 6 9
Duping 2/6 1 3 - - 0 0 6 9
Seduction 2/6 1 3 - - 0 0 6 9
Lore ∙ General Me/Re/Me 1/3 - - 8 0 0 0 - 16
Culture Lore 1/3 3 9 - - 0 0 16 25
Fauna Lore 1/3 3 9 - - 0 0 16 25
Flora Lore 1/3 2 6 - - 0 0 16 22
Heraldry 1/3 1 3 - - 0 0 16 19
History 1/3 1 3 - - 0 0 16 19
Region Lore 1/3 4 12 - - 0 0 16 28
Religion 1/3 1 3 - - 0 0 16 19
Lore ∙ Technical Me/Re/Me 2/6 - - 8 0 0 0 - 10
Herb Lore 2/6 1 3 - - 0 0 10 13
Lock Lore 2/6 1 3 - - 0 0 10 13
Poison Lore 2/6 1 3 - - 0 0 10 13
Martial Arts ∙ Sweeps Ag/St/Ag 4 - - 29 0 0 0 - 31
Sweeping 4 1 3 - - 0 0 31 34
Outdoor ∙ Animal Em/Ag/Em 1/5 - - 13 20 0 0 - 43
Animal Handling 1/5 3 9 - - 0 0 43 52
Animal Training 1/5 2 6 - - 0 0 43 49
Riding 1/5 5 15 - - 0 -5 43 53
Outdoor ∙ Environmental SD/In/Me 1/3 - - 9 20 0 0 - 35
Caving 1/3 [2x] 4 12 - - 0 0 35 47
Foraging 1/3 5 15 - - 0 0 35 50
Hunting 1/3 2 6 - - 0 0 35 41
Star-gazing 1/3 1 3 - - 0 0 35 38
Survival 1/3 2 6 - - 0 0 35 41
Weather Watching 1/3 1 3 - - 0 0 35 38
Power Awareness Em/In/Pr 5 - - 2 0 0 0 - 4
Attunement 5 3 9 - - 0 0 4 13
Power Manipulation Em/In/Pr - - - 2 0 0 0 - 2
Channeling 6/12 1 5 - - 0 0 2 7
Power Point Development In - - - 6 0 0 0 - 6
Power Point Development 8 9 54 - - 0 0 6 60
Science/Analytic ∙ Basic Re/Me/Re 2/5 - - 7 0 0 0 - 9
Basic Math 2/5 1 3 - - 0 0 9 12
Self Control SD/Pr/SD 2/7 - - -3 0 0 0 - 1
Meditation 2/7 2 6 - - 0 0 1 7
Spells ∙ Own Realm Closed Lists In - - - 6 0 0 0 - 6
Blood Law 10/10 4 4 - - 0 0 6 10
Calm Spirits 12 5 5 - - 0 0 6 11
Creations 10/10 2 2 - - 0 0 6 8
Spells ∙ Own Realm Open Lists In - - - 6 0 0 5 - 11
Barrier Law 8/8 2 2 - - 0 0 11 13
Concussion's Way 8/8 7 7 - - 0 0 11 18
Nature's Law 8/8 3 3 - - 0 0 11 14
Purifications 8/8 2 2 - - 0 0 11 13
Sound's Way 8/8 1 1 - - 0 0 11 12
Spells ∙ Own Realm Own Base Lists In - - - 6 0 0 10 - 16
Moving Ways 6/6/6 4 4 - - 0 0 16 20
Nature's Guises Law 6/6/6 1 1 - - 0 0 16 17
Nature's Summons 6/6/6 5 5 - - 0 0 16 21
Nature's Way 6/6/6 1 1 - - 0 0 16 17
Path Mastery 6/6/6 3 3 - - 0 0 16 19
Subterfuge ∙ Mechanics In/Ag/Re 4 - - 23 0 0 0 - 25
Disarming Traps 4 1 3 - - 0 0 25 28
Picking Locks 4 1 3 - - 0 0 25 28
Setting Traps 4 1 3 - - 0 0 25 28
Trap Building 4 1 3 - - 0 0 25 28
Using/Removing Poison 4 1 3 - - 0 0 25 28
Subterfuge ∙ Stealth Ag/SD/In 1/5 - - 21 5 0 0 - 40
Hiding 1/5 9 27 - - 0 10 40 77
Stalking 1/5 9 27 - - 0 -7 40 60
Technical/Trade ∙ General Re/Me/SD 3/7 - - 5 0 0 0 - 11
First Aid 3/7 1 3 - - 0 0 11 14
Gambling 3/7 1 3 - - 0 0 11 14
Using Prepared Herbs 3/7 2 6 - - 0 0 11 17
Technical/Trade ∙ Professional Re/Me/In - - - 11 0 0 0 - 11
Diagnostics 8 1 5 - - 0 0 11 16
Technical/Trade ∙ Vocational Me/In/Re - - - 11 0 0 0 - 11
Appraisal 5/12 1 5 - - 0 0 11 16
Preparing Herbs 5/12 1 5 - - 0 0 11 16
Preparing Poisons 5/12 1 5 - - 0 0 11 16
Weapon ∙ 1-H Edged St/Ag/St 4 - - 13 5 0 0 - 38
Hand Axe 4 10 30 - - 0 0 38 68
Weapon ∙ Missile Ag/St/Ag 3/7 - - 29 5 0 0 - 55
Sling 3/7 13 36 - - 0 0 55 91
Weapon ∙ Thrown Ag/St/Ag 6 - - 29 5 0 0 - 38
TH Hand Axe 6 2 6 - - 0 0 38 44
NotesLarge Frame = 17
Height d10-5 = -3"
Weight d10-5 = +5lbs

Character Law, Page 48:
Random Talent §
Lesser/Minor/Major/Greater
with a Random Flaw of One Less Degree † — /1/2/ 3
with a Random Flaw of Equal Degree 1* /1*/ 1/ 2

GM = Not rolled as yet - character sheet will change once rolls are done.
Same as Shaman Priest Training Package Special options, below:
6 Talents/4 Flaws
=1 Random Greater Talent w/equal Greater Flaw = 2BOs
=1 Random Major Talent w/equal Major Flaw = 1BO
=4 Random Minor Talents w/2 Minor Flaws = 2BOs

Shaman Priest (L) abilities from Character Law have not been added:

SHAMAN PRIEST (L)
In tribal communities, there are seldom organized churches. Instead, the groups often lead by a single religious leader. This leader will often use animal totems and other forces of nature to assist him in his duties.

Time to Acquire: 69 months
Starting Money: normal

Special:
Large animal companion (GM’s choice) ...................... 20
Spell adder (+1) ................................................................. 50
Daily I spell item (2nd level spell) ................................ 40
Weapon (+10 non-magic) ................................................ 40
Armor (+10 non-magic) ................................................... 40
Small animal companion (GM’s choice) ........................ 0

Category or Skill # of ranks
Outdoor • Animal skill category ........................................ 3
choice of up to four skills .............................. 3 (total) <~Riding/2, Animal Handling/1
Spells • Own Realm Open List skill category ................. 0
choice of one list .............................................. 2 (total) <-Concussion's Ways total = 7th Level
Communications skill category ............................................ 2
choice of one language.................................... 2 (total) <~Elvish Spoken from 3 to 5
Influence skill category.......................................................... 1
choice of one skill ........................................................ 1<~Diplomacy/1
Lore • General skill category .............................................. 2
choice of up to two skills ............................... 2 (total) <~Fauna Lore/1, Heraldry/1
Stat Gains: Intuition, Presence